Here's a really cool Trooper Tip from
Anders Ancker: (I know he says week 4, but this is a very useful tip
for animating with Tailor)
Pretty cool! Now Just because everyone
wants to animate Tailor doesn't mean you have to. You can also
animate One-Leg. I chose Tailor because I wanted to further develop
my overlapping skills which is more obvious with the Tailor rig.
So if you are animating Tailor here are
some tips:
Keep the pendulum in mind. There will
be successive breaking of joints. Always. You should have a really
cool trick you'll learn in your lecture about copy and pasting keys,
and the offsetting them for a good start. But don't stop there!
The one thing my previous mentor told
me and it really helped: think of Tailor like a roller coaster. The
tail will stay on the “track” behind the body. I had the issue of
having the tail “come off the track” on each bounce and it looked
silly.
Also this week, you get to add a little
bit of character to your scene. Is Tailor a zippy Squirrel? Is he
heavy? Etc.
Please keep it simple though. This was
the assignment where I saw a lot of students try and get extra
creative. Check with your mentor fist. My mentor told my class that
we were to animate a bouncing ball with a tail. Of course we added in
some character, but it wasn't some complicated scene where Tailor
tries to take over the world.
I think that's all for today. Please
message me if you have a question though!
~Peer Trooper Brandon
P.S. Real quick, if you choose one leg,
the only tip that think you need to keep in mind at all times: Pay
attention to the center of gravity. He's only got one leg so he's
going to need to be balanced at all times :)
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